Glenn Morison is a life long board gamer. When he started to show people his game "Coalition Government" he was told "this should be in in every high school in the country." He is now trying to do that. This game is Copyleft which means you can use it in any form you wish, with or without payment and with or without attribution. However permission is not granted to profit from its use. Check the date to ensure that you are viewing the most up to date version.
CLICK HERE FOR RULES IN DOCX FORMAT (preferred)
Introduction
Coalition Government is a competitive and cooperative game for 3-8 players, aged 12 and up, who act as leaders of political parties. The objective is to form a government with an attractive platform of policies that also ensures that one’s own party’s policy goals are adopted.
Equipment
The game has minimal requirements. A set of playing cards, a policy selection table (see page four) and a game sheet for each player (download side A and side B, and a writing tool for each player.
Special Rules
Rule 1: Any occasion that is not covered in the rules becomes an opportunity for players to negotiate an agreement to keep the game moving along in a manner acceptable to all players. Developing “House Rules and Variations” is also strongly encouraged. Rule 1 supersedes all other rules. This includes adding or changing any agreed upon rules at any point in any game. An example, which will be clearer later, would be removing one of the suits or rewriting the entire policy table to better match the political leanings of the players.
Rule 2: If players cannot find agreement and there is no progress towards forming a government, the game is declared over. If no government is formed, nobody wins, anarchy and civil war breaks out. All players lose and all players are losers. Please enter the game with the motivation to make government work.
Preparation and Start
A game should take about 30 minutes, but it will be longer if players are new to the game or specific circumstances dictate long discussions.
The game has five phases: Dreaming, Policy Convention, Campaign, Election Day, and Forming the Government and its Policy Platform. At the end of game play, players will have agreed on four policies that will represent the government platform. Each player reveals their own dream policy platform and counts their points to determine a winner. Players earn points by matching their own chosen policies with the policies adopted by the government at the end of the game. Players can also garner points by naming and successfully preventing two policies from being part of the final four-policy platform.
Phase I: Dreaming
In the first phase of the game, each player gets a two-sided game sheet Download side A and side B here if you do not have one. Players fill in the spaces for their name and their party name (own choice- be creative).
Phase II: Policy Convention
Like in real life, party leaders do not dictate policies but work within the will of the convention. The common policy sheet is displayed, and ten policies are chosen by drawing cards from the deck. For example, if the first card drawn is the 7 of hearts, then the first of the ten election issues will be the provision of free post-secondary education. Each player fills in these policies on their own party sheet (some abbreviation may be required) to determine which policies they wish to seek on behalf of their party.
Players then assign 100 points to policies they want to see come to life in government. Any player that has assigned points to a particular policy will want to argue for that policy, if able to do so, in the final stage of the game. The aim for each player is to have policies chosen for the government that maximise earning points based on the distribution of the 100 points.
You use the “/100” column of the game sheet to enter your values. In the basic version of the game the column Adj./100 is not used.
The constraints are that at least three policies must be chosen and no more than eight must be chosen. And no fewer than 10 points can be assigned to any one policy . As such both the following would be acceptable:
A person could choose polices 1,7 and8 and weigh them as 10, 66 and 24.
A person could choose all policies 3 thru 10 and weigh them as 10,10, 10, 10, 10, 10, 10, 10 and 10.
In contrast, the following combination would not be allowed. Choosing only two policies and choosing more than 80 percent are not allowed.
Placing the number 96 beside policy 2 and the number 4 beside policy 3.
As you will be arguing for the policies that you have chosen, others should never see your policy sheet. At the end of the game there will be a government that agrees to a four policy platform for legislative priorities. You earn points for each of your chosen policies that match with the agreed set of four.
At this point each player also chooses two policies to oppose and marks them with an X. Each player will receive 25 points for each one of the policies marked with an X that is not part of the government's mandate at the end of the game. Players should be prepared to argue in the final stage of the game against the policies that they have chosen to oppose. Players are allowed to put an X on a policy they have included in their dream set.but must be aware they cannot score both for it not being chosen and for it being chosen. If you were “dealt a bad hand” this is one way to recover.
The best perfect score is 150 when 100 points are realised for perfectly matching with the policies wanted and 50 points are realised for the two policies not wanted.
Once all players have completed their party card, going clockwise so the youngest goes last, each player chooses and announces their own name, their party name and truthfully announces any one of their policy hopes. A short political speech is highly encouraged but not required. It is okay to have multiple people say the same policy if it is truly one that they have points assigned to. Using the “B side” of the game card, players should write down what each person has declared as their policy. If two players choose the same party name, the older of the two, must change their spelling. (E.g., Rough Rider Party to Roughrider Party.)
Phase III: Campaign
A deck of cards is shuffled by the incumbent who then deals one card face down to each player. This part of the game can be greatly expanded, even endlessly expanded. See Appendix 1. This way of deciding seats is quick and arbitrary, keeping the game shorter, easier to learn and focused on the end-game negotiations.
Phase IV: Election Day
The players turn their face down cards over to be seen. This determines the number of seats out of a total of 52 that each party gets with an ace being low. The person with the highest card gets 13 seats, next is 12 and so on. If two players have the same card value (suits have no meaning), they tie and both get the same number of seats. For example, in a four-player game with one Queen, two fours a deuce, the person with the Queen would get 13 seats, each of the players with a four gets 12 seats and the player with the deuce gets 11. The total of 48 would mean four seats (out of 52) went “Independent” and will not join any coalition. The more players you have in a game the more seats that are available (13 potential seats for each player) and the more variations of coalitions that are available to create a majority. This is the preliminary seat count. .
Each player, starting with the person to the left of the youngest and going clockwise, gives a brief speech about a celebrity endorsement and how and why they earned it. This could be related to your party name, your named policy or a policy you have yet to reveal. After all players have spoken, the players will agree to distribute the award five seats based on how good each player's speech was. To continue with the example above, two players gave speeches that were not very interesting and two were clever and entertaining. The players might agree to award two seats independent to each of those two players. See rule 2. One should not argue for their own speech.
Players write down the final total of seats each player won on their own game sheet. The player with the most seats is declared The Head of State. In the case of a tie, the younger of the two wins.
Next you add up all the total seats won, including the extras from the endorsements. Any coalition that has 50% plus 1 can form the government..
For example the totals in a for player game could be
Bob Blue Party 13 Ray Red Party 12
Gary Green Party 17 Yeti Yellow Party 10
This would mean 52 total seats and Blue and Green (30) could form a winning coalition, as could Green and Yellow (29) or Green and Yeti (27) . But any combination of three parties could form a majority as well. For example: Red, Blue and Yellow (35) could exclude Green even though they won the most seats. It therefore pays to be respectful in the next phase of the game. .
Phase V: Forming Government
The players decide who will form the government and which four policies will be implemented. The Head of State asks each of the players (party leaders) to name two more policies for a total of three policies they want in the government. Again short speeches are encouraged but not required. This should be done clockwise starting to the left of the youngest player. Players may include policies named by other players, but they need to be truthful and reflect their own choices. Failure to do so will result in charges of election fraud! Players do not need to name the policies to which they have the highest numbers assigned but they may do so.
With this information available and noted by all players on their game card, the game continues until there is an agreement by leaders representing an undefeatable coalition of seats on four policies that the new government will adopt. Any coalition that has 50% +1 seats is sustainable. This section of the game should advance at its own speed with an honest desire to balance your own preferences (given in the policy convention stage) with bringing the game to an end with a platform of policies you can be proud of. Rule 2 is expected as much here as any other part of the game. The ability to do the best for all while not ignoring your own party expectations is a real test and a value at the heart of the game..
Coalition members can come to agreement on the four government policies in any way they want but the discussion is led by the elected Head of State (unless a coalition is formed that does not include that person.). There is no right and wrong way to achieve the coalition and platform that ends the game. The most common way is to begin with the policies that have been already stated by multiple players in the game and add others to make a total of four and seek a majority of seats to agree..Other methods could include creating a "big board" or making notes on the back of a game sheet – so everyone is, literally, on the same page. Or a straw poll of all the policies named. Or the leader saying what they want and then listen to who will partner in a coalition and what they can offer in support.
Note that there may be times where the agreed coalition does not include the Head of State. As long as a majority of seats are represented by the coalition, the number of seats of an individual are not relevant. When this happens, it is up to the coalition members to agree on the new Head of State.
Once the four policies have been agreed upon, all players reveal their point goals (both the policies they have points assigned to and the two policies they oppose) and the player with the most points is a winner.
However, there are three ways to "win." Players can treat the game as a cooperative game and winning means being satisfied with the policy platform as adopted. And players can understand the game as racing to the Head of State while the policies are at least palatable. It is therefore possible that one player could be the happiest with the platform (profoundly subjective), become the Head of State and have the best match with their own party sheet.
Finally, the players agree on a Spirit and Integrity Award to be given to the player who displays the greatest spirit and integrity. This player receives the honour of cleaning up and putting away the game.
Hearts
A 10-year minimum for tax evasion over $10,000
2 State control of natural resources
3 Collective ownership of all resource companies
4 Enact 94 Recommendations
5 Increase income tax by 10%
6 International solidarity with all socialist countries
7 Free college and university
8 Universal daycare for all children until pre-K
9 Enact Housing as a Human Right
10 Universal pharma care and dental care
J Universal liveable income program
Q Double Public Transportation Funding
K Increase acceptance of refugees and immigrants
Spades
A Life sentence for performing an abortion
2 Increase investment in Oil and Gas
3 Deregulate natural resource extraction
4 Abolish the Indian Act
5 Cut income tax by 10%
6 Leave NATO
7 Defund Universities but keep colleges public
8 $20,000 payout for woman at home with children
9 Deregulate housing market
10 Privatised healthcare and social services
J Voluntary charity instead of state welfare
Q Stimulation payments to bus manufacturers
K Immigration for families with $500,000
Diamonds
A 50% more federal prosecutors
2 Stricter Regulations on resource companies
3 Phase out the use of fossil fuels
4 Prioritise reconciliation of our colonial past
5 Increase Income Tax by 5%
6 Increase contributions to NATO
7 Cap university and college tuition at $5,000
8 Universal Daycare family income less than $50K
9 Increase funding for affordable housing
10 Universal pharma care and dental care for over 60
J Increase minimum wage to $20
Q National bus subsidies for students and seniors
K Increase immigration of skilled and unskilled labour
Clubs
A Eliminate the nickel and save money
2 Maintain Fossil Fuel Tax
3 Review natural resource practices
4 Study success of Truth and Reconciliation
5 Hold income tax at present levels
6 Strengthen relations with Great Britain
7 Cap University Tuition at $10,000
8 Create more subsidised day care spaces
9 Establish New National Housing Policy
10 Universal pharmacare for those over 60
J Pilot Studies of Standard Income supplements
Q Develop National Strategy for public transit
K Increase immigration of skilled labour
Click here for cheat sheets that describe the potential value of each policy. It is also available at the end of Appendix 1. .
Appendix 1
Suggested Adaptations
(See Rule One)
Do not even think of reading this unless you have already played the game enough to have a good grasp of it as it would likely just cause confusion without having played the game.
Dreaming and Policy Convention Phase Alteration
Introduce some randomness in this phase. Both these variations attempt to replicate the reality that a leader does not dictate policy but will receive direction from their party. It will also help prevent agreement coming too easily if a group of like-minded people are playing.
Option #1
Before the player selects their weighted numbers for the policies, a set of ten playing cards is passed around, as each player receives the cards the shuffle, cut one and must assign 20 points to that policy. And is “stuck with that number for that policy. They then add 80 points such that 3-8 policies are chosen and the total is 100 points and two opposed policies have the letter X. This variation does not use the ADj/100 column.
or Option #2
This option requires the weighting of choices to be based solely on the numbers 1 to 10 and before the ten policies selected followed by an opportunity to adjust by moving up to thirty points between policies with the following process:
Players also distribute 100 points among three to eight numbers on the card (which has the numbers (1 through 10), they must use at least three numbers and must have at least 10 points assigned to each one. The highest concentration could be done by assigning 80 (to one number), 10 (to another) and 10 (to yet another), and the lowest could be achieved by choosing any 8 of the 10 available and assigning ten points to eight of the ten choices: 10-10-10-10-10-10-10-10. But any combination could work, such as 25-25-25-25. Please see the sample sheet. .
You will only find out in the next stage, which policies these numbers will correspond to. The choices are, essentially, random at this point.
The other players should not see what you have marked down as these numbers will determine your party’s policies during the "Policy Convention" stage. As stated above, in the final stage of the game, you can score points for having a policy that is part of the elected government's platform, based on the support you have gathered.
After the policies are chosen, each player can move up to 35 points from any number of policies to any other policies in whatever way they want to personalise their mandate while still adhering to the constraint of no amount less than 10 and a choice of 3 to 8 policy priorities. There should still be 100 points assigned. This too is done without others seeing your entries. The purpose of this is to better align your goals with your own values. It undermines the spirit and challenge of the game to play with a random or deceptive value system. The moving of points should reflect what you would want outside the context of the game. Although Rule 1 could be applied and players could agree to play “in character” if all agreed. Note that some people may struggle with the arithmetic and process.
Campaign Phase Alterations
Instead of the arbitrary turning over of the reduced deck of eight cards to determine the seat numbers won by each party the seat determinations are determined by agreed upon competitions.
The goal is to get the most number of cards in a particular suit (or suits) of your choosing. Each player is dealt 13 cards. If playing with more than four players, a “defaced suit” such as a broad red stroke through the face side of a set of clubs, would be added to the deck for each additional player. A selection of the following games would then be used to change the ratios of suits in each hand and the total number of cards held by each player.
Random Games for Card Redistribution
Games could be patterned on games already known such as the card game “Pit” where players trade cards in a face down format to gain more cards of their desired suits.
Various competitive or betting games could also be adapted to lead to one or some player(s) having more cards than the other. Poker, Blackjack, War, Go Fish and Cribbage hands are immediate examples that could be morphed into an opportunity to gain cards from other players or lose cards from your hand.
Political Talent Games for Card Redistribution
A debate would allow each player to take the lead and choose to call a debate in favour of their policy named at the start of the game. At the end of an agreed time the players would have to vote for each other with the winner receiving cards. For example, the winner wages two cards in a four player game, placing them face down in front of them. A player would have to forfeit one card if they did not want to play. Those cards would be won by the player named the winner by vote and agreement.
Players would again be asked to wager a card or two by placing it face down (or up) in front of them. Could be asked to name a “celebrity endorsement” and announce who and why with a short (30 second) speech. Again, players would vote/choose the winner who would be able to add the wagered cards to their hand.
Each player is to show off what a great campaigner they are by announcing the name of a location they campaigned in and why the voters there were so impressed. Again, cards are wagered and won based on the vote of the other players.
Players could place a card face down and the others would guess the card, with the closest player winning the card. This could be seen as analogous to campaign research.
There is no end to these kinds of games as there could be a competition of making up stories such as “why I entered politics” or “the most interesting comment on this election that I have heard on the campaign trail.”
Buying ‘Votes
The almighty dollar could be included by allowing any player to purchase cards (votes) from others either with real money from their pocket or the promise for some compensation at a later time, either later in the game by virtue of policy support or later in time outside of the game with the delivery of a gift or favour such as an invitation to dinner.
Independent Members
Instead of having “Independent” seat holders that have no function, choose and name radical parties For instance: The Bread and Roses Party has one issue: Every Canadian will have bread and roses delivered to their door every morning. And/or the Resenter party has one issue: All people identified as over 6’ tall will be incarcerated for a life of forced labour. If either party is part of a coalition, there is a risk that this outlier party will seize the country and form a dictatorship. The Bread and Roses party has some skeletons in their past that may lead to them supporting nuclear aggression among the superpowers, and the Resenters have some skeletons in their past that may lead to unveiling massive experiments of chemical warfare.
If a player forms a coalition with the Bread and Roses or Resenters, one card will be drawn from the deck. If the coalition is with the Resenters and the card is the spade, the Resenters take over enacting the rumored secret plan, and everyone gets zero points. The person(s) who argued for or even just put forth the coalition including these parties will never be forgotten. If the coalition is made with the Bread and Roses and the card cut is the heart, there will be the same result with the diabolical plan of a takeover and nuclear aggression ending the game where nobody gets any points. Again, any participant in such a coalition will be remembered any and every time the game box is opened.
There will usually be extra seats left after the seat totals have been determined. Assuming there are more seats to be determined, two cards are flipped from the playing deck. If both cards are red, the Bread and Roses party gets 3/4 of the extra seats. If both cards are hearts, the Bread and Roses party gets all the extra seats. If both cards are black, the Resenter party gets 3/4 of the extra seats. If both cards are spades, the Resenter party gets all the extra seats. If the two cards are different colours, the extra seats are split evenly. For example, if there were 18 extra seats and two red cards were flipped, the Bread and Roses party would get 12 seats, the Resenter party would get 4 seats, and the Independents would get 2 seats. The Independents are not part of any coalition unless there is a National Speaker who can speak for them on joining a coalition and supporting policies.
If either the Resenter Party or the Bread and Roses Party win a majority, they implement their one issue government, and all players get zero points. If they are part of the coalition, a card is cut and if the Bread and Roses get a heart or the Resenters a spade, the game ends in a dictatorship.
National Speaker
If a player did not win any seats, (only possible with expanded campaign variations) they become the National Speaker. If there are multiple players with no seats, they share the office. It is possible for a player to win seats and also become the National Speaker as that role goes to anyone not included in a coalition. If there is a speaker, the head of state does not lead the policy and coalition discussion, the speaker does.
Other
Instead of playing cards. You could make your own deck. For instance:
1 Youth
2 Youth
3 Urban
4 Urban
5 Main Streeters
6 Suburban
7 Suburban
8 Exurban
9 Rural
10 Rural
11 Unionists
12 Intellectuals
13 Celebrities
14 Corporate Elites
15 Vote Tamperers
Alternate Policies.
Alternate Table
Hearts
A Jail the Rich (and maybe eat them)
2 State control of natural resources
3 Collective ownership of all production
4 Nationalisation of key industries
5 80% tax rate for income about $50,000
6 International solidarity with all socialists
7 Free college and university
8 Withdraw troops from foreign wars
9 Declare Housing as a Human Right
10 Universal pharma care
J Universal basic income program
Q Double Public Transportation Funding
K Organic only agriculture
Diamonds
A Universal childcare
2 Phase out fossil fuel use
3 Affordable and energy-efficient housing
4 Reconciliation of our colonial past
5 Increase funding for Social Services
6 Welcome and support more refugees
7 Increase minimum wage
8 Indigenous self determination
9 Universal Progressive Carbon Tax
10 Rights for LGBTQ2+ communities
J Stricter Controls on Gun Ownership
Q Equal Pay for Equal Work
K Increase immigration
Clubs
A Review pensions
2 Stimulate entrepreneurship
3 Invest in science and innovation
4 Promote Rule 1 in this game
5 Review the tax system
6 Promote a healthy democracy
7 Feasibility study for a new museum
8 Feasibility study for a new park
9 Renegotiate NATO commitments
10 Eliminate the nickel
J End to Daylight Savings Time
Q Census every six years, not five
K Invest in Infrastructure
Spades
A Lower taxes for everyone
2 Smaller government (budget)
3 A stronger national defence
4 Tougher criminal sentencing
5 Mandated surplus budgets
6 Pro-life on abortion and euthanasia
7 Traditional family values
8 Recriminalize marijuana
9 Leaving the United Nations
10 Privatise the military
J Privatised healthcare and social services
Q Voluntary charity instead of state welfare
K Big Oil, Big Pharma and free guns
Bottom Line
The suggestions above are just that. Ideas to get your thoughts rolling. The real hope is that they stand as an example of what any group of players can choose to add to the game to suit your own styles and desires.
COPYLEFT- YOU MAY USE AND ADAPT THESE RULES AS YOU SEE FIT AND NEED NOT MAKE ATTRIBUTION BUT YOU MAY NOT MAKE FINANCIAL PROFIT FROM THEIR USE IN ANY WAY.
Chat GPT policy descriptions
Clubs
Ace: Life sentence for abortions: The Canadian government may choose to enact a policy of life sentences for abortions due to strong conservative or pro-life sentiments in certain political or religious factions within the country, aiming to restrict access to abortion as a way to protect the rights of the unborn.
2: Increase investment in Oil and Gas: The Canadian government might opt to increase investment in the oil and gas industry to boost economic growth and job creation, particularly in regions heavily dependent on these industries, such as Alberta. This policy could also be driven by the desire to maintain energy self-sufficiency and compete in the global energy market.
3: Deregulate natural resource extraction: Enacting policies to deregulate natural resource extraction could be motivated by the government's goal to reduce bureaucratic red tape and encourage private sector investment in resource-rich regions, potentially stimulating economic growth and innovation in the sector.
4: Abolish the Indian Act: The Canadian government may consider abolishing the Indian Act as part of reconciliation efforts with Indigenous communities, aiming to empower Indigenous self-governance and autonomy, while addressing historical injustices associated with the Act.
5: Cut income tax by 10%: Reducing income tax by 10% could be seen as a measure to stimulate consumer spending, promote economic growth, and attract businesses and individuals to Canada, potentially bolstering the country's competitiveness on the global stage.
6: Leave NATO: A decision to leave NATO might be driven by a desire to assert Canada's foreign policy independence and reduce military involvement in international conflicts, potentially reallocating resources to other domestic priorities.
7: Defund Universities but keep colleges public: This policy might be pursued to address concerns about the rising cost of higher education and the need for fiscal responsibility, while still maintaining accessible and affordable educational options by keeping public colleges intact.
8: $20,000 payout for every woman at home with children: Such a policy could be aimed at supporting traditional family structures and incentivizing women to stay at home to raise children, potentially addressing concerns about declining birth rates and the role of women in the workforce.
9: Deregulate the housing market: Deregulating the housing market may be seen as a way to encourage private sector investment in housing development, potentially increasing the supply of affordable housing and addressing housing affordability issues.
10: Privatised healthcare and social services: The government might consider privatising healthcare and social services to introduce competition and potentially improve efficiency in the delivery of these services, as well as reduce the burden on the public budget.
J: Voluntary charity instead of state welfare: This policy could be driven by a desire to shift the responsibility for social welfare from the state to individuals and charitable organisations, promoting self-reliance and potentially reducing government spending.
Q: Stimulation payments to bus manufacturers: Providing stimulus payments to bus manufacturers might be part of a broader industrial policy to support domestic manufacturing and maintain a skilled workforce in this sector.
K: Limit immigration to those with a net worth over $500,000: Such a policy could be implemented to attract wealthy individuals who can potentially make significant investments in Canada, stimulate the economy, and create jobs, while also addressing immigration concerns.
Spades
A: Eliminate the nickel and save money: The Canadian government might choose to eliminate the nickel to reduce production costs and the burden of coin management, streamlining the currency system and potentially saving taxpayers money.
2: Maintain Fossil Fuel Tax: To address environmental concerns and promote the transition to cleaner energy sources, the government may opt to maintain the fossil fuel tax as a means of discouraging carbon emissions and encouraging sustainable energy practices.
3: Review natural resource practices: A government may undertake a review of natural resource practices to ensure responsible and sustainable resource extraction, safeguarding the environment and addressing concerns related to conservation and environmental impact.
4: Study success of Truth and Reconciliation: A commitment to studying the success of the Truth and Reconciliation Commission's recommendations could be motivated by the government's dedication to fostering reconciliation with Indigenous communities and evaluating the effectiveness of past reconciliation efforts.
5: Hold income tax at present levels: Maintaining income tax at current levels could be a strategic fiscal decision to ensure stable government revenue while not burdening taxpayers with additional financial obligations during times of economic uncertainty.
6: Strengthen relations with Great Britain: Strengthening relations with Great Britain might be driven by historical ties, trade opportunities, or diplomatic collaboration in areas of mutual interest, bolstering Canada's international partnerships.
7: Cap University Tuition at $10,000: Implementing a tuition cap at this level could be aimed at improving access to higher education, reducing student debt, and making post-secondary education more affordable for Canadians.
8: Create more subsidised daycare spaces: Expanding subsidised daycare spaces can help working parents access affordable childcare, potentially increasing workforce participation and supporting economic growth.
9: Establish a New National Housing Policy: The government may choose to establish a new national housing policy to address housing affordability and availability issues, ensuring that Canadians have access to safe and affordable housing.
10: Universal pharmacare for individuals over 60: Providing universal pharmacare for individuals over 60 could be a way to ensure that seniors have access to essential medications, improving their overall health and well-being.
J: Pilot Studies of Standard Income supplements: Piloting standard income supplements can help the government assess the feasibility and impact of such programs, potentially reducing poverty and income inequality.
Q: Develop a National Strategy for public transit: Creating a national strategy for public transit can improve transportation infrastructure, reduce congestion, and promote sustainable urban development, benefiting both urban and rural communities.
K: Increase immigration of skilled labour: Increasing immigration of skilled labour can address workforce shortages, stimulate economic growth, and enhance Canada's competitiveness on the global stage.
Diamonds
A: Increase the number of federal prosecutors by 50%: The Canadian government might choose to enact this policy to address the backlog of legal cases, expedite the judicial process, and enhance public safety by ensuring that criminal cases are adequately prosecuted.
2: Stricter Regulations on resource companies: Enforcing stricter regulations on resource companies may be motivated by environmental concerns, aiming to protect natural resources, minimize ecological damage, and hold companies accountable for sustainable practices.
3: Phase out the use of fossil fuels: The government could pursue a phased approach to fossil fuel elimination as part of a broader strategy to combat climate change, reduce greenhouse gas emissions, and transition to cleaner and more sustainable energy sources.
4: Prioritise reconciliation of our colonial past: This policy could be enacted as a commitment to addressing historical injustices and fostering meaningful reconciliation with Indigenous communities, acknowledging the impacts of colonialism and working towards a more equitable future.
5: Increase Income Tax by 5%: Raising income tax rates by 5% might be seen as a necessary measure to increase government revenue, allowing for investments in social programs, infrastructure, and other essential services.
6: Increase contributions to NATO: Increasing contributions to NATO can demonstrate Canada's commitment to international security, strengthen alliances, and contribute to global peace and stability by supporting collective defence efforts.
7: Cap university and college tuition at $5,000: Implementing a tuition cap at this level can make higher education more accessible and affordable for students, potentially reducing the burden of student debt and expanding educational opportunities.
8: Universal Daycare for families with income less than $50,000: Providing universal daycare for lower-income families can promote workforce participation, reduce childcare expenses, and support economic equity by ensuring all children have access to quality early education and care.
9: Increase funding for affordable housing: Increasing funding for affordable housing can help address the housing affordability crisis, reduce homelessness, and improve housing options for Canadians, particularly those in need.
10: Universal pharma care and dental care for those over 60: Offering universal pharmaceutical and dental care for seniors can improve their overall health, reduce healthcare costs, and enhance the well-being of the ageing population.
J: Increase minimum wage to $20: Raising the minimum wage to $20 could be driven by the government's commitment to reducing income inequality, improving the standard of living for low-wage workers, and stimulating economic growth through increased consumer spending.
Q: National bus subsidies for students and seniors: Implementing national bus subsidies for students and seniors can promote affordable public transportation, increase mobility, and reduce environmental impacts by encouraging the use of public transit.
K: Increase immigration of skilled and unskilled labour: Increasing immigration of both skilled and unskilled labour can address workforce shortages, support economic growth, and contribute to a diverse and dynamic Canadian society.
Hearts
A: 10-year minimum for tax evasion over $10,000: Enacting a 10-year minimum sentence for significant tax evasion could be driven by the government's determination to deter tax fraud, ensure tax compliance, and bolster government revenue to fund essential public services.
2: State control of natural resources: The government might choose to assume state control over natural resources to assert sovereignty over valuable assets, generate revenue for the public treasury, and implement environmentally responsible management practices.
3: Collective ownership of all resource companies: Implementing collective ownership of resource companies could be a step towards achieving greater income equality, ensuring the equitable distribution of profits, and facilitating community and worker participation in decision-making within these industries.
4: Enact 94 Recommendations: Enacting the 94 recommendations of the Truth and Reconciliation Commission could demonstrate the government's commitment to addressing historical injustices against Indigenous peoples and promoting reconciliation, acknowledging the need for systemic change.
5: Increase income tax by 10%: Raising income tax rates by 10% might be seen as necessary to fund critical public services, social programs, and infrastructure projects while addressing budgetary deficits or income inequality concerns.
6: International solidarity with all socialist countries: This policy may be enacted to strengthen diplomatic ties and cooperation with like-minded nations, advancing shared political and economic ideologies, and fostering global solidarity among socialist countries.
7: Free college and university: Offering free higher education can expand access to post-secondary learning, reduce student debt burdens, and promote educational equality by ensuring that financial constraints do not hinder educational opportunities.
8: Universal daycare for all children until pre-K: Implementing universal daycare for young children can support working families, boost workforce participation, and provide early education and socialisation opportunities for children, potentially benefiting both parents and kids.
9: Enact Housing as a Human Right: Declaring housing as a human right signifies a government's commitment to addressing homelessness and housing affordability issues, ensuring that every citizen has access to safe and affordable housing.
10: Universal pharma care and dental care: Offering universal pharmaceutical and dental care can improve overall healthcare access and outcomes, reduce healthcare costs for individuals, and enhance the health and well-being of the population.
J: Universal livable income program: Implementing a universal livable income program can alleviate poverty, provide financial security for all citizens, and stimulate economic activity by ensuring a basic standard of living for everyone.
Q: Double Public Transportation Funding: Doubling funding for public transportation can reduce traffic congestion, lower carbon emissions, and improve mobility for citizens while also promoting sustainable transportation options.
K: Increase acceptance of refugees and immigrants: Increasing acceptance of refugees and immigrants can contribute to a more diverse and dynamic society, address demographic challenges, and promote cultural exchange and economic growth.
Introduction
Coalition Government is a competitive and cooperative game for 3-8 players, aged 12 and up, who act as leaders of political parties. The objective is to form a government with an attractive platform of policies that also ensures that one’s own party’s policy goals are adopted.
Equipment
The game has minimal requirements. A set of playing cards, a policy selection table (see page four in the word version or immediately after the rules on this page) , a game sheet for each player (download side A and side B, and a writing tool for each player.
Special Rules
Rule 1: Any occasion that is not covered in the rules becomes an opportunity for players to negotiate an agreement to keep the game moving along in a manner acceptable to all players. Developing “House Rules and Variations” is strongly encouraged. Rule 1 supersedes all other rules. This includes adding or changing any agreed upon rules at any point in any game. An example, which will be clearer later, would be removing one of the suits or rewriting the entire policy table to better match the political leanings of the players.
Rule 2: If players cannot find agreement and there is no progress, the game is declared over. If no government is formed, nobody wins, anarchy and civil war breaks out. All players lose and all players are losers. Please enter the game with the motivation to make government work.
Preparation and Start
A game should take about 30 minutes, but it will be longer if players are new to the game or specific circumstances dictate long discussions.
The game has five phases: dreaming, policy convention, campaign, election day, and forming the government and its policy platform. At the end of the game play, players will agree on four issues that will represent the government platform. Then each player reveals their own dream policy platform and counts their points to determine a winner. Players earn points by matching their own chosen policies with the policies adopted by the government at the end of the game. Players can also garner points by naming and successfully preventing two policies from being part of the final four-policy platform.
Phase I: Dreaming
In the first phase of the game, each player gets a two-sided game sheet. Download side A and side B here if you do not have one. Players fill in the spaces for their name and their party name (own choice- be creative). Players also distribute 100 points among three to eight numbers on the card (which has the numbers (1 through 10), they must use at least three numbers and must have at least 10 points assigned to each one. The highest concentration could be done on assigning 80 (to #4), 10 (to #6) and 10 (to #10), and the lowest could be achieved by choosing any 8 of the 10 available and assigning ten points to eight of the ten choices: 10-10-10-10-10-10-10-10. But any combination could work, such as 25-25-25-25. Please see sample sheet.
You will only find out in the next stage, which policies these numbers will correspond to. The choices are, essentially, random at this point.
The other players should not see what you have marked down as these numbers will determine your party’s policies during the "Policy Convention" stage. As stated above, in the final stage of the game, you can score points for having a policy that is part of the elected government's platform, based on the support you have gathered.
Phase II: Policy Convention
Like in real life, party leaders do not dictate policies but work within the will of the convention. The common policy sheet is displayed, and ten policies are chosen by drawing cards from the deck. For example, if the first card drawn is the 7 of hearts, then the first of the ten election issues will be the provision of free post-secondary education. Each player fills in these policies on their own party sheet (some abbreviation may be required) to determine which policies they wish to seek on behalf of their party. Any player that has assigned points to a particular policy will want to argue for that policy, if able to do so, in the final stage of the game. The aim for each player is to have policies chosen for the government that maximise earning points based on the distribution of the 100 points.
After the policies are chosen, each player can move up to 35 points from any number of policies to any other policies in whatever way they want to personalise their mandate while still adhering to the constraint of no amount less than 10 and a choice of 3 to 8 policy priorities. There should still be 100 points assigned. This too is done without others seeing your tally. The purpose of this is to better align your goals with your own values. It undermines the spirit and challenge of the game to play with random or deceptive values. The moving of points should reflect what you would want outside the context of the game. Note the policies can be somewhat vague; see rule 1.
At this point each player also chooses two policies to oppose and marks them with an X. Each player will receive 25 points for each one of the policies marked with an X that is not part of the government's mandate at the end of the game. Players should be prepared to argue in the final stage of the game against the policies that they have chosen to oppose. Players are not allowed to put an X on a policy they have included in their dream set.
The best perfect score is 150 when 100 points are realised for matching with the policies wanted and 50 points are realised for the two policies not wanted.
Once all players have completed their party card, going clockwise so the youngest goes last, each player chooses and announces their name, their party name and truthfully announces any one of their policy hopes. A short political speech is highly encouraged but not required. It is okay to have multiple people say the same policy if it is truly one that they have points assigned to. Using the “B side” of the game card, players should write down what each person has declared as their policy. If two players choose the same party name, the older of the two, must change their spelling. (E.g., Rough Rider Party to Roughrider Party.)
Phase III: Campaign
A deck of cards is shuffled by the incumbent who then deals one card face down to each player. This part of the game can be greatly expanded, even endlessly expanded. See Appendix 1. This way of deciding seats is quick and arbitrary, keeping the game shorter, easier to learn and focused on the end-game negotiations.
Phase IV: Election Day
The players turn their face down cards over to be seen. This determines the number of seats out of a total of 52 that each party gets with an ace being low. The person with the highest card gets 13 seats, next is 12 and so on. If two players have the same card value (suits have no meaning), they tie and both get the same number of seats. For example, in a four-player game with one Queen, two fours a deuce, the person with the Queen would get 13 seats, each of the players with a four gets 12 seats and the player with the deuce gets 11. The total of 48 would mean four seats (out of 52) went “Independent” and will not join any coalition. The more players you have in a game the more seats that are available (13 seats for each player) and the more variations of coalitions that are available to create a majority.
An enjoyable addition at this point is for each player, starting with the person to the left of the youngest and going clockwise gives a brief speech about a celebrity endorsement and why they are doing it. This could be related to your party name, your named policy or a policy you have yet to reveal. After all players have spoken, the players will distribute the “undecided seats” based on how good each players speech were. To continue with the example above, two players gave speeches that were not very interesting and two were clever and entertaining. The players might agree to award two seats to each of those two players. See rule 2.
Players write down the total seats each player won on their own game sheet. The player with the most seats is declared The Head of State. In the case of a tie, the younger of the two wins.
Phase V: Forming Government
The players decide who will form the government and which four policies will be implemented. The Head of State asks each of the players (party leaders) to name two more polices for a total of three policies they want in the government. The three can include the one named at the start of the game and can include policies named by other players, but they need to be truthful and reflect the player’s own choices. Failure to do so will result in charges of election fraud. Players do not need to name the policies to which they have the highest numbers assigned but they may do so.
With this information available and noted by all players on their game card, the game continues until there is an agreement by leaders representing an undefeatable coalition of seats on four policies that the new government will adopt. Any coalition that has 50% +1 seats is sustainable. This section of the game should advance at its own speed with an honest desire to balance your own preferences (given in the policy convention stage) with bringing the game to an end with a platform of policies you can be proud of. Rule 2 is expected as much here as any other part of the game. The ability to do the best for all while not ignoring your own party expectations is a real test and a value at the heart of the game. I suggest not playing “in character” but from your own value set. However, Rule 1 always applies if there is agreement to role play instead.
Coalition members can come to agreement on government policies in any way they want but the discussion is done by the elected Head of State (unless a coalition is formed that does not include that person.). For example, creating a "big board" or making notes on the back of a game sheet – so everyone is on the same page. Or a straw poll of all the policies named. Or the leader saying what they want and then listen to who will partner in a coalition and what they can offer in support. There is no right and wrong way to achieve the coalition and platform that ends the game. The most common way is to begin with the policies that have been already stated in the game and add proposed additions if there are not yet four to form a coalition around.
Note that there may be times where the agreed coalition does not include the Head of State. As long as a majority of seats are represented by the coalition, the number of seats of an individual are not relevant. When this happens, it is up to the collation members to agree on the new Head of State.
Once the four policies have been agreed upon, all players reveal their point goals (both the policies they have points assigned to and the two policies they oppose) and the player with the most points is a winner.
However, there are three ways to "win." Players can treat the game as a cooperative game and winning means being satisfied with the policy platform as adopted. And players can understand the game as racing to the Head of State while the policies are at least palatable. It is therefore possible that one player could be the happiest with the platform (profoundly subjective), become the Head of State and have the best match with their own party sheet.
Finally, the players agree on a Spirit and Integrity Award to be given to the player who displays the greatest spirit and integrity. This player receives the honour of cleaning up and putting away the game.
Hearts
A 10-year minimum for tax evasion over $10,000
2 State control of natural resources
3 Collective ownership of all resource companies
4 Enact 94 Recommendations
5 Increase income tax by 10%
6 International solidarity with all socialist countries
7 Free college and university
8 Universal daycare for all children until pre-K
9 Declare Housing as a Human Right
10 Universal pharma care and dental care
J Universal liveable income program
Q Double Public Transportation Funding
K Increase acceptance of refugees and immigrants
Spades
A Life sentence for performing an abortion
2 Increase investment in Oil and Gas
3 Deregulate natural resource extraction
4 Abolish the Indian Act
5 Cut income tax by 10%
6 Leave NATO
7 Defund Universities but keep colleges public
8 $20,000 payout for woman at home with children
9 Deregulate housing market
10 Privatised healthcare and social services
J Voluntary charity instead of state welfare
Q Stimulation payments to bus manufacturers
K Immigration for families with $500,000
Diamonds
A 50% more federal prosecutors
2 Stricter Regulations on resource companies
3 Phase out the use of fossil fuels
4 Prioritize reconciliation of our colonial past
5 Increase Income Tax by 5%
6 Increase contributions to NATO
7 Cap university and college tuition at $5,000
8 Universal Daycare family income less than $50K
9 Increase funding for affordable housing
10 Universal pharma care and dental care for over 60
J Increase minimum wage to $20
Q National bus subsidies for students and seniors
K Increase immigration of skilled and unskilled labour
Clubs
A Eliminate the nickel and save money
2 Maintain Fossil Fuel Tax
3 Review natural resource practices
4 Study success of Truth and Reconciliation
5 Hold income tax at present levels
6 Strengthen relations with Great Britain
7 Cap University Tuition at $10,000
8 Create more subsidized day care spaces
9 Establish New National Housing Policy
10 Universal pharmacare for those over 60
J Pilot Studies of Standard Income supplements
Q Develop National Strategy for public transit
K Increase immigration of skilled labour
Click here for cheat sheets that explain each policy.
Appendix 1
Suggested Adaptations
(See Rule One)
Do not even think of reading this unless you have already played the game enough to have a good grasp of it as it would likely just cause confusion without having played the game.
Dreaming and Policy Convention Phase Alteration
Skp the step where people put their 100 points before the drawing of the policies. Draw the policies and each player then chooses the policies they want (based on their down desires and what they think others might agree to. Again the constraint of 3-8 choices and the weights between 10 and 80 points.
Campaign Phase Alterations
Instead of the arbitrary turning over of the reduced deck of eight cards to determine the seat numbers won by each party the seat determinations are determined by agreed upon competitions.
The goal is to get the most number of cards in a particular suit (or suits) of your choosing. Each player is dealt 13 cards. If playing with more than four players, a “defaced suit” such as a broad red stroke through the face side of a set of clubs, would be added to the deck for each additional player. A selection of the following games would then be used to change the ratios of suits in each hand and the total number of cards held by each player.
Random Games for Card Redistribution
Games could be patterned on games already known such as the card game “Pit” where players trade cards in a face down format to gain more cards of their desired suits.
Various competitive or betting games could also be adapted to lead to one or some player(s) having more cards than the other. Poker, Blackjack, War, Go Fish and Cribbage hands are immediate examples that could be morphed into an opportunity to gain cards from other players or lose cards from your hand.
Political Talent Games for Card Redistribution
A debate would allow each player to take the lead and choose to call a debate in favour of their policy named at the start of the game. At the end of an agreed time the players would have to vote for each other with the winner receiving cards. For example, the winner wages two cards in a four player game, placing them face down in front of them. A player would have to forfeit one card if they did not want to play. Those cards would be won by the player named the winner by vote and agreement.
Players would again be asked to wager a card or two by placing it face down (or up) in front of them. Could be asked to name a “celebrity endorsement” and announce who and why with a short (30 second) speech. Again, players would vote/choose the winner who would be able to add the wagered cards to their hand.
Each player is to show off what a great campaigner they are by announcing the name of a location they campaigned in and why the voters there were so impressed. Again, cards are wagered and won based on the vote of the other players.
Players could place a card face down and the others would guess the card, with the closest player winning the card. This could be seen as analogous to campaign research.
There is no end to these kinds of games as there could be a competition of making up stories such as “why I entered politics” or “the most interesting comment on this election that I have heard on the campaign trail.”
Buying ‘Votes
The almighty dollar could be included by allowing any player to purchase cards (votes) from others either with real money from their pocket or the promise for some compensation at a later time, either later in the game by virtue of policy support or later in time outside of the game with the delivery of a gift or favour such as an invitation to dinner.
Independent Members
Instead of having “Independent” seat holders that have no function, choose and name radical parties For instance: The Bread and Roses Party has one issue: Every Canadian will have bread and roses delivered to their door every morning. And/or the Resenter party has one issue: All people identified as over 6’ tall will be incarcerated for a life of forced labour. If either party is part of a coalition, there is a risk that this outlier party will seize the country and form a dictatorship. The Bread and Roses party has some skeletons in their past that may lead to them supporting nuclear aggression among the superpowers, and the Resenters have some skeletons in their past that may lead to unveiling massive experiments of chemical warfare.
If a player forms a coalition with the Bread and Roses or Resenters, one card will be drawn from the deck. If the coalition is with the Resenters and the card is the spade, the Resenters take over enacting the rumoured secret plan, and everyone gets zero points. The person(s) who argued for or even just put forth the coalition including these parties will never be forgotten. If the coalition is made with the Bread and Roses and the card cut is the heart, there will be the same result with the diabolical plan of a takeover and nuclear aggression ending the game where nobody gets any points. Again, any participant in such a coalition will be remembered any and every time the game box is opened.
There will usually be extra seats left after the seat totals have been determined. Assuming there are more seats to be determined, two cards are flipped from the playing deck. If both cards are red, the Bread and Roses party gets 3/4 of the extra seats. If both cards are hearts, the Bread and Roses party gets all the extra seats. If both cards are black, the Resenter party gets 3/4 of the extra seats. If both cards are spades, the Resenter party gets all the extra seats. If the two cards are different colours, the extra seats are split evenly. For example, if there were 18 extra seats and two red cards were flipped, the Bread and Roses party would get 12 seats, the Resenter party would get 4 seats, and the Independents would get 2 seats. The Independents are not part of any coalition unless there is a National Speaker who can speak for them on joining a coalition and supporting policies.
If either the Resenter Party or the Bread and Roses Party win a majority, they implement their one issue government, and all players get zero points. If they are part of the coalition, a card is cut and if the Bread and Roses get a heart or the Resenters a spade, the game ends in a dictatorship.
National Speaker
If a player did not win any seats, (only possible with expanded campaign variations) they become the National Speaker. If there are multiple players with no seats, they share the office. It is possible for a player to win seats and also become the National Speaker as that role goes to anyone not included in a coalition. If there is a speaker, the head of state does not lead the policy and coalition discussion, the speaker does.
Other
Instead of playing cards. You could make your own deck. For instance for of each of the following:
1 Youth
2 Youth
3 Urban
4 Urban
5 Main Streeters
6 Suburban
7 Suburban
8 Exurban
9 Rural
10 Rural
11 Unionists
12 Intellectuals
13 Celebrities
14 Corporate Elites
15 Vote Tamperers
Alternate Policy Table
Hearts
A Jail the Rich (and maybe eat them)
2 State control of natural resources
3 Collective ownership of all production
4 Nationalisation of key industries
5 80% tax rate for income about $50,000
6 International solidarity with all socialists
7 Free college and university
8 Withdraw troops from foreign wars
9 Declare Housing as a Human Right
10 Universal pharma care
J Universal basic income program
Q Double Public Transportation Funding
K Organic only agriculture
Diamonds
A Universal childcare
2 Phase out fossil fuel use
3 Affordable and energy-efficient housing
4 Reconciliation of our colonial past
5 Increase funding for Social Services
6 Welcome and support more refugees
7 Increase minimum wage
8 Indigenous self determination
9 Universal Progressive Carbon Tax
10 Rights for LGBTQ2+ communities
J Stricter Controls on Gun Ownership
Q Equal Pay for Equal Work
K Increase immigration
Clubs
A Review pensions
2 Stimulate entrepreneurship
3 Invest in science and innovation
4 Promote Rule 1 in this game
5 Review the tax system
6 Promote a healthy democracy
7 Feasibility study for a new museum
8 Feasibility study for a new park
9 Renegotiate NATO commitments
10 Eliminate the nickel
J End to Daylight Savings Time
Q Census every six years, not five
K Invest in Infrastructure
Spades
A Lower taxes for everyone
2 Smaller government (budget)
3 A stronger national defence
4 Tougher criminal sentencing
5 Mandated surplus budgets
6 Pro-life on abortion and euthanasia
7 Traditional family values
8 Recriminalize marijuana
9 Leaving the United Nations
10 Privatise the military
J Privatised healthcare and social services
Q Voluntary charity instead of state welfare
K Big Oil, Big Pharma and free guns
Bottom Line
The suggestions above are just that. Ideas to get your thoughts rolling. The real hope is that they stand as an example of what any group of players can choose to add to the game to suit your own styles and desires.
COPYLEFT- YOU MAY USE AND ADAPT THESE RULES AS YOU SEE FIT AND NEED NOT MAKE ATTRIBUTION BUT YOU MAY NOT MAKE FINANCIAL PROFIT FROM THEIR USE IN ANY WAY.
BRIEF EXPLANATIONS OF THE POLICIES
Clubs
Ace: Life sentence for abortions: The Canadian government may choose to enact a policy of life sentences for abortions due to strong conservative or pro-life sentiments in certain political or religious factions within the country, aiming to restrict access to abortion as a way to protect the rights of the unborn.
2: Increase investment in Oil and Gas: The Canadian government might opt to increase investment in the oil and gas industry to boost economic growth and job creation, particularly in regions heavily dependent on these industries, such as Alberta. This policy could also be driven by the desire to maintain energy self-sufficiency and compete in the global energy market.
3: Deregulate natural resource extraction: Enacting policies to deregulate natural resource extraction could be motivated by the government's goal to reduce bureaucratic red tape and encourage private sector investment in resource-rich regions, potentially stimulating economic growth and innovation in the sector.
4: Abolish the Indian Act: The Canadian government may consider abolishing the Indian Act as part of reconciliation efforts with Indigenous communities, aiming to empower Indigenous self-governance and autonomy, while addressing historical injustices associated with the Act.
5: Cut income tax by 10%: Reducing income tax by 10% could be seen as a measure to stimulate consumer spending, promote economic growth, and attract businesses and individuals to Canada, potentially bolstering the country's competitiveness on the global stage.
6: Leave NATO: A decision to leave NATO might be driven by a desire to assert Canada's foreign policy independence and reduce military involvement in international conflicts, potentially reallocating resources to other domestic priorities.
7: Defund Universities but keep colleges public: This policy might be pursued to address concerns about the rising cost of higher education and the need for fiscal responsibility, while still maintaining accessible and affordable educational options by keeping public colleges intact.
8: $20,000 payout for every woman at home with children: Such a policy could be aimed at supporting traditional family structures and incentivizing women to stay at home to raise children, potentially addressing concerns about declining birth rates and the role of women in the workforce.
9: Deregulate the housing market: Deregulating the housing market may be seen as a way to encourage private sector investment in housing development, potentially increasing the supply of affordable housing and addressing housing affordability issues.
10: Privatized healthcare and social services: The government might consider privatizing healthcare and social services to introduce competition and potentially improve efficiency in the delivery of these services, as well as reduce the burden on the public budget.
J: Voluntary charity instead of state welfare: This policy could be driven by a desire to shift the responsibility for social welfare from the state to individuals and charitable organizations, promoting self-reliance and potentially reducing government spending.
Q: Stimulation payments to bus manufacturers: Providing stimulus payments to bus manufacturers might be part of a broader industrial policy to support domestic manufacturing and maintain a skilled workforce in this sector.
K: Limit immigration to those with a net worth over $500,000: Such a policy could be implemented to attract wealthy individuals who can potentially make significant investments in Canada, stimulate the economy, and create jobs, while also addressing immigration concerns.
Spades
A: Eliminate the nickel and save money: The Canadian government might choose to eliminate the nickel to reduce production costs and the burden of coin management, streamlining the currency system and potentially saving taxpayers money.
2: Maintain Fossil Fuel Tax: To address environmental concerns and promote the transition to cleaner energy sources, the government may opt to maintain the fossil fuel tax as a means of discouraging carbon emissions and encouraging sustainable energy practices.
3: Review natural resource practices: A government may undertake a review of natural resource practices to ensure responsible and sustainable resource extraction, safeguarding the environment and addressing concerns related to conservation and environmental impact.
4: Study success of Truth and Reconciliation: A commitment to studying the success of the Truth and Reconciliation Commission's recommendations could be motivated by the government's dedication to fostering reconciliation with Indigenous communities and evaluating the effectiveness of past reconciliation efforts.
5: Hold income tax at present levels: Maintaining income tax at current levels could be a strategic fiscal decision to ensure stable government revenue while not burdening taxpayers with additional financial obligations during times of economic uncertainty.
6: Strengthen relations with Great Britain: Strengthening relations with Great Britain might be driven by historical ties, trade opportunities, or diplomatic collaboration in areas of mutual interest, bolstering Canada's international partnerships.
7: Cap University Tuition at $10,000: Implementing a tuition cap at this level could be aimed at improving access to higher education, reducing student debt, and making post-secondary education more affordable for Canadians.
8: Create more subsidized daycare spaces: Expanding subsidized daycare spaces can help working parents access affordable childcare, potentially increasing workforce participation and supporting economic growth.
9: Establish a New National Housing Policy: The government may choose to establish a new national housing policy to address housing affordability and availability issues, ensuring that Canadians have access to safe and affordable housing.
10: Universal pharmacare for individuals over 60: Providing universal pharmacare for individuals over 60 could be a way to ensure that seniors have access to essential medications, improving their overall health and well-being.
J: Pilot Studies of Standard Income supplements: Piloting standard income supplements can help the government assess the feasibility and impact of such programs, potentially reducing poverty and income inequality.
Q: Develop a National Strategy for public transit: Creating a national strategy for public transit can improve transportation infrastructure, reduce congestion, and promote sustainable urban development, benefiting both urban and rural communities.
K: Increase immigration of skilled labor: Increasing immigration of skilled labor can address workforce shortages, stimulate economic growth, and enhance Canada's competitiveness on the global stage.
Diamonds
A: Increase the number of federal prosecutors by 50%: The Canadian government might choose to enact this policy to address the backlog of legal cases, expedite the judicial process, and enhance public safety by ensuring that criminal cases are adequately prosecuted.
2: Stricter Regulations on resource companies: Enforcing stricter regulations on resource companies may be motivated by environmental concerns, aiming to protect natural resources, minimize ecological damage, and hold companies accountable for sustainable practices.
3: Phase out the use of fossil fuels: The government could pursue a phased approach to fossil fuel elimination as part of a broader strategy to combat climate change, reduce greenhouse gas emissions, and transition to cleaner and more sustainable energy sources.
4: Prioritize reconciliation of our colonial past: This policy could be enacted as a commitment to addressing historical injustices and fostering meaningful reconciliation with Indigenous communities, acknowledging the impacts of colonialism and working towards a more equitable future.
5: Increase Income Tax by 5%: Raising income tax rates by 5% might be seen as a necessary measure to increase government revenue, allowing for investments in social programs, infrastructure, and other essential services.
6: Increase contributions to NATO: Increasing contributions to NATO can demonstrate Canada's commitment to international security, strengthen alliances, and contribute to global peace and stability by supporting collective defense efforts.
7: Cap university and college tuition at $5,000: Implementing a tuition cap at this level can make higher education more accessible and affordable for students, potentially reducing the burden of student debt and expanding educational opportunities.
8: Universal Daycare for families with income less than $50,000: Providing universal daycare for lower-income families can promote workforce participation, reduce childcare expenses, and support economic equity by ensuring all children have access to quality early education and care.
9: Increase funding for affordable housing: Increasing funding for affordable housing can help address the housing affordability crisis, reduce homelessness, and improve housing options for Canadians, particularly those in need.
10: Universal pharma care and dental care for those over 60: Offering universal pharmaceutical and dental care for seniors can improve their overall health, reduce healthcare costs, and enhance the well-being of the aging population.
J: Increase minimum wage to $20: Raising the minimum wage to $20 could be driven by the government's commitment to reducing income inequality, improving the standard of living for low-wage workers, and stimulating economic growth through increased consumer spending.
Q: National bus subsidies for students and seniors: Implementing national bus subsidies for students and seniors can promote affordable public transportation, increase mobility, and reduce environmental impacts by encouraging the use of public transit.
K: Increase immigration of skilled and unskilled labor: Increasing immigration of both skilled and unskilled labor can address workforce shortages, support economic growth, and contribute to a diverse and dynamic Canadian society.
Hearts
A: 10-year minimum for tax evasion over $10,000: Enacting a 10-year minimum sentence for significant tax evasion could be driven by the government's determination to deter tax fraud, ensure tax compliance, and bolster government revenue to fund essential public services.
2: State control of natural resources: The government might choose to assume state control over natural resources to assert sovereignty over valuable assets, generate revenue for the public treasury, and implement environmentally responsible management practices.
3: Collective ownership of all resource companies: Implementing collective ownership of resource companies could be a step towards achieving greater income equality, ensuring the equitable distribution of profits, and facilitating community and worker participation in decision-making within these industries.
4: Enact 94 Recommendations: Enacting the 94 recommendations of the Truth and Reconciliation Commission could demonstrate the government's commitment to addressing historical injustices against Indigenous peoples and promoting reconciliation, acknowledging the need for systemic change.
5: Increase income tax by 10%: Raising income tax rates by 10% might be seen as necessary to fund critical public services, social programs, and infrastructure projects while addressing budgetary deficits or income inequality concerns.
6: International solidarity with all socialist countries: This policy may be enacted to strengthen diplomatic ties and cooperation with like-minded nations, advancing shared political and economic ideologies, and fostering global solidarity among socialist countries.
7: Free college and university: Offering free higher education can expand access to post-secondary learning, reduce student debt burdens, and promote educational equality by ensuring that financial constraints do not hinder educational opportunities.
8: Universal daycare for all children until pre-K: Implementing universal daycare for young children can support working families, boost workforce participation, and provide early education and socialization opportunities for children, potentially benefiting both parents and kids.
9: Declare Housing as a Human Right: Declaring housing as a human right signifies a government's commitment to addressing homelessness and housing affordability issues, ensuring that every citizen has access to safe and affordable housing.
10: Universal pharma care and dental care: Offering universal pharmaceutical and dental care can improve overall healthcare access and outcomes, reduce healthcare costs for individuals, and enhance the health and well-being of the population.
J: Universal livable income program: Implementing a universal livable income program can alleviate poverty, provide financial security for all citizens, and stimulate economic activity by ensuring a basic standard of living for everyone.
Q: Double Public Transportation Funding: Doubling funding for public transportation can reduce traffic congestion, lower carbon emissions, and improve mobility for citizens while also promoting sustainable transportation options.
K: Increase acceptance of refugees and immigrants: Increasing acceptance of refugees and immigrants can contribute to a more diverse and dynamic society, address demographic challenges, and promote cultural exchange and economic growth.
Bottom Line
The suggestions above are just that. Ideas to get your thoughts rolling. The real hope is that they stand as an example of what any group of players can choose to add to the game to suit your own styles and desires.
COPYLEFT- YOU MAY USE AND ADAPT THESE RULES AS YOU SEE FIT AND NEED NOT MAKE ATTRIBUTION BUT YOU MAY NOT MAKE FINANCIAL PROFIT FROM THEIR USE IN ANY WAY.